Image Credit: Dreamscape, Dreamworks Animation In other adventures at Dreamscape, such as in “Curse of the Lost Pearl”, redirected walking and haptics bring a sense of scale to an extensive virtual world, and here, flight school proved to be a learning curve for the Dreamscape team. The audience needed time to look around, to get to know the characters and setting, and to feel comfortable in VR. In the one year of development for this experience, it wasn’t so obvious to begin on the ground before taking to the skies. Leave the audience with both a thought and a feeling.Some hand-holding is necessary – use the environment to do so.Have a key moment of interactivity early in the experience.With over two years of user feedback, Dreamscape has come up with these key takeaways to make this possible, and to make these experiences unique to VR: Unlike in the cinema, they can become a part of the story. So why VR? In each adventure, visitors are given the opportunity to do the impossible and to fulfill the wish of becoming a hero.
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